RULES FOR PLAY
8/6/2013
GENERAL INFORMATION
1.
League play starts promptly at 7:00 (15 minute grace period). If a player is
late their name is entered in the 4th player position. Late player has to be at
the table before the 3rd player, 2nd round finishes their game If the 2nd round
is over, then the late player forfeits all games.(16
points)
a. If due to weather
conditions you find it impossible to travel, you must first contact a league
representative at Legends Sports Bar 243-4266 or
Silver Dollar 242-4440.
2. Team consists of no more than 10 players. Four
players per night.
3. Player sanction fee can be reused during 1st 4 weeks of league play
without paying $5.00 when dropping and adding a new player. After 4 weeks of
play, you pay $5.00 for each new player even if they are using a dropped players sanction #.
4. No player can play on more than one team at the same time.
5. Teams are subject to a $10.00 fine for failure to drop off fees the
night of play. The $10.00 may be collected from the team's payout at the end of
the year. This will be enforced 100%.
a. If a team is one player
short all players will pay their own money.
b. On
a team forfeit, the team that does not show pays $32.00 for both teams.
6. The team captain must inform the league secretary of terminated
players in order to add more than the allotted number of players. Players may
be added when the roster drops below 10 players. Players may be added to
official roster on the same night of play. Averages must be requested before
6:30p.m. on that night. Rosters are considered closed
as of February 1st of the current year, unless OK'd by the board. You do not
have to drop any players to add to your roster after Feb.1st (YOU MUST HAVE A GOOD REASON TO ADD
PLAYERS AFTER THE DEADLINE.)
b. The visiting team captain
shall bear full responsibility for legibility and deposit of league score
sheets and league money of both teams on the same evening of play. The visiting team captain
or acting captain will deposit them at the drop off location so designated for
that purpose! (PARTIAL DEPOSITS ARE NOT ACCEPTABLE)
7.CPBA members will be suspended or terminated for unsportsmanlike conduct at
ANY CPBA event.. There will be an automatic 2 week suspension to any player for
unsportsmanlike conduct or incidents pertaining to league play. The second
violation may be an automatic dismissal from the league. During
or after the game/play, physical or verbal threat. This applies from
6:00 p.m. - 3:00a.m.
a. It is the team captain's responsibility to let the
league officials know of any players 19-20 years of age. Players must be 19
years of age to play. Anyone not 21 years of age must show driver's license or
birth certificate to an officer before they are allowed to play in league.
Anyone caught abusing this rule is automatically dismissed from the league. Any
minor in the league caught drinking alcohol on any night, in any league
sponsored bar, is automatically dismissed from league.
b. 18
year olds will be allowed to play with proof of High School Diploma
or
GED equivalence.
c. Some sponsors do not allow
anyone under 21 in their place of business.
Make sure you have enough subs
that are of age (21)
8. Upon request and approval of opposing
captain, any team member may play
their
total amount of required games concurrently at the start of the match. This
player
MUST be put in the first position of that team's line-up.
If that person does not leave
before the end of the next two games, they forfeit
all
points won, plus 16 pts.
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1
9. League has right to screen sponsor's tables for play.
10. Team will pay $5.00 fine for not being represented at a required
meeting.
11. If any team is dissolved, players may join other teams in this
league after making a definite effort to keep team together and with
approval of the board.
a. If any team
drops, another new team may join the already established league and resume a
record equivalent to the team it's replacing, and be able to make-up games not
played by dropped team.
12. A team may move to another sponsor with the same league standing
(wins/losses/points) and the same individual standings, with the approval of
the board.
13. ALL MVP wards: Player must play 75% of total
weeks. This includes all byes and forfeits. Based on a 28 week schedule, player
must play 21 weeks.
PLAY
1. Entire cue ball must be in the kitchen (behind the headstring) on the break shot and scratch shot.
2. Official or designated foul caller must protest
positioning of the ball prior to the break and/or scratch shot or the shot is a
legal shot.
3. LEGAL BREAK SHOT (defined) To execute a legal
break, the break(with cueball behind the head string)
must either (1) pocket a ball, or (2) drive at least four numbered balls to the
rail. If player fails to make a legal break, it is a foul, and the incoming
player has the option of (1) accepting the table in position and shooting, or
(2) having the balls reracked and having the option
of shooting the opening break themselves or allowing the original player to rebreak. On the opening break, the game is considered to
have commenced once the cueball has been struck by
the cue tip and the cueball passes over the head
string. You must break the rack with hard force!
4. League Secretary, after proofreading score sheets,
has the right to notify any team about use of illegal players. Upon request,
the match will be considered a forfeit by illegal team.
5. BREAKS- 1st & 3rd rounds- Visiting team breaks
2nd & 4th rounds- Home team breaks
6. If a player, after playing 1st game, is not there
for their 2nd game they lose 4 pts. If they do not show up for 3rd game, they
lose 4 pts for 3rd and 4th round. If any player is not there for
last game only, they lose 9 pts.
a. If an
emergency occurs on the last game, contact a board member.
7. One score sheet will be designated as the official
score sheet with the other crossed through, but BOTH score sheets must be
turned in.
ALL SCORE SHEETS MUST BE COMPLETED AND ACCURATE IN EVERY DETAIL. A
CHARGE OF $5.00 WILL BE ASSESSED TO CORRECT ERRORS on official sheet or if the
second sheet is missing. It is the visiting team's responsibility to make sure BOTH sheets are correct. UNLESS
BOTH SHEETS ARE SO BAD, THEN BOTH TEAMS WILL
BE FINED!!!!!!
8. Balls falling into pocket on their own have to be respotted to the position they held, including the eight
ball. (Management pays)
9. Teams not playing on regular night of play must
have approval from the Board, before making up missed match, you must notify
sponsor. You have one week to make up the match.
10. Any game played out of
order stands, as long as it's not your 2nd time playing the same player. Score
is marked in correct spot.
a. If wrong
player breaks and the rack is broken, it stands as is!
(SNOOZE
YOU LOSE) Page 2
11. SPLIT HITS: If the cueball
strikes a legal object ball and a non-legal object ball at approximately the
same instant, and it cannot be determined which ball was hit first, the
judgment goes in favor of the shooter.
a. If there is
going to be a close call (on a push or split hit) get someone neutral that both
captains agree on to make the call. This is to help new players that are not
experienced at calling fouls, or players that don't want to make the close
calls. Neutral caller's decision is final.
12. Only team captains, or co-captain and foul caller
can call coaching and harassment fouls. Foul caller calls all other
fouls.
a. Foul
callers for each team must be on the team's roster. (Violations of this rule
shall be treated as coaching) They do not have to be playing that night.
b. Men’s AA
& A-divisions will call their own fouls. Unless opposing player agrees to
different foul caller. MUST have a good reason not to
disallow.
c. Foul
caller should position themselves so that unobstructed view of the play is
assured without interfering with the shooter. Fouls are as follows:
CUEBALL fouls only, not hitting object balls, not driving ball to a rail,
scratching and etc. PLAYER has the right to ask the foul caller or a player to
move.
13. A closed table is when a stripe or a solid has
been pocketed by a legal shot. Whenever solids or strips are pocketed unevenly
on the break shot, the table is open.
a. OPEN
BREAK: Open break means you still have an open table, even if you make one ball
(stripe or solid) on break.
b. EIGHT BALL ON BREAK: If an eight ball is pocketed
on the break, the breaker may ask for a re-rack or have the eight ball spotted,
and continue shooting. If the breaker
scratches while pocketing the eight ball on the break, the incoming player has the option of a re-rack or having the eight ball spotted
and begin play with ball in hand behind the headstring.
The table is open.
14. If the table is open, all balls are neutral,
including the 8-ball.
15. You must use CPBA approved –Red Circle cue
ball. If BOTH teams agree, a “Valley Cougar” maybe used.
a. Sponsor
shall provide at least one bridge; object balls shall be of good quality.
LOSS OF TURN (NOT A FOUL,
BALL IN HAND)
1. Causing any object ball to leave the table, in
which case, the object ball leaving the table is spotted, (
this does not include the eight ball)
2. You must call ALL combinations and bank shots,
(only have to call ball to be made) Foul callers must pay close attention.
3. Player must have at least 1 foot on the floor at
all times while shooting.
FOULS, BALL
IN HAND ANYWHERE,
1. A scratch on the break. Player has cueball in hand in kitchen and must shoot an object ball
that is outside of kitchen area. If player has cueball
in kitchen and shoots an object ball that is in kitchen, automatic foul, ball
in hand. The object ball will be respotted where it
was, at the opposing player's discretion.
a. If object
ball is close to the line, it is the foul caller's responsibility to verify
with shooter whether object ball is completely outside headstring
and cueball is completely inside headstring. Page 3
b. If cueball is obviously placed outside of kitchen area
(example, down the table) no warning is necessary. If shot is executed, it is a
foul ball in hand. If the object ball is pocketed, it
will be respotted where it was, at the opposing
player's discretion.
2. Cueball leaving the table
is considered a scratch. Leaving the table means knocking the ball, generally
on the floor or causing the ball to rest on a surface other than the playing
surface.
3. Positioning of cueball
with any part of the cue, after the break. It must be with the hand.
4. Jumping cueball over
another ball by scooping cueball below center,
causing a lifting action.
5.A push shot is legal, only when object ball and cueball are frozen.
a. If the cueball is close, but not frozen to the object ball,
opposing foul caller must inform player. You must hit cueball
in a way that the cueball does not follow the object
ball like a shadow, and at the same speed. If this has happened, you have
double hit the cueball, and it is a foul.
b. Also see
rule 11.a under PLAY
6. Player must hit their own
object ball first. This is considered a no hit foul.
7. Scratching is an automatic foul. Foul caller does
not have to call it.
8. A player can foul only once per shot.
9. A player must take all shots with complete cue. You
cannot use the shaft only.
10. Any foul will result in loss of turn.
11. If any player does not yield to foul, the opposing
captain or co-captain can protest the game and that player may be suspended for
unsportsmanlike conduct. Please call Legends at 243-4266 or Silver Dollar
242-4440 and ask for an officer of the league. Call when it happens, not after
the match is over.
12.OBJECT BALL FROZEN TO CUSHION OR RAIL: This rule applies to any shot where the cue
ball's first contact with a object ball that is frozen to a cushion or to the cueball itself. After the cueball
makes contact with the frozen object ball, the shot must result in either (1) a
ball being pocketed (2) the cueball contacting a cushion (3) the
frozen ball being caused to contact a cushion attached to a separate rail or
(4) another object ball being caused to contact a cushion with which it is not
already in contact. Failure to execute
one of these four requirements is a foul.
a. A ball
which is touching a cushion at the start of a shot and then if forced into a
cushion attached to the same rail is not considered to have been driven to that
cushion unless it leaves the cushion, contacts another ball, and then contacts
the cushion again.
b. An object ball is not considered frozen to a
cushion unless it is examined
and announced as being frozen prior to the shot.
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13. Coaching foul is loss of turn, BALL IN HAND. This
also applies any person sitting with the team at their table.
14. NO 14-1 breaks allowed
a. On a 14-1
break, opponent has the option to either
1. Have
the balls reracked and break themselves.
2. Leave the object balls as is and
take ball in hand.
15. CHECK WITH OPPOSING FOUL CALLER BEFORE YOU PICK UP
CUEBALL, TO MAKE SURE IT IS A FOUL.
16. ACCIDENTAL MOVEMENT OF BALL
It is not a foul to accidentally touch
stationary balls. If such an accident occurs, the player will allow the
opposing shooter to restore the object balls to their correct positions. If the
player does not allow such a restoration, and a ball is set in motion as a
normal part of the shot touches such an unrestored
ball, or passed partly into a region originally occupied by a disturbed ball,
the shot is a foul. In short, if the accident has any effect on the outcome of
the shot, it is a foul.
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a. At the non shooting player’s
option, the disturbed balls can be left in their new positions. In the case,
the balls are considered restored, and subsequent
contact on them is not a foul.
b. It is still a foul to make any contact with the cueball what so ever while it is in play, except for the
normal tip-to-ball contact during a shot.
WARNING
WHEN YOU HAVE CUEBALL IN HAND AND YOU ARE PLACING THE
CUEBALL ON THE TABLE, REMEMBER YOUR HAND IS PART OF THE CUEBALL. IF YOUR HAND
TOUCHES ANY OBJECT BALL WITH THE CUEBALL IN YOUR HAND, IT WILL BE CONSIDERED A
FOUL, THIS IS BALL IN HAND TO YOUR OPPONENT.
LOSS OF GAME
1. Causing the eight ball to leave the playing
surface, coming to rest somewhere
other than the playing surface. Unless the eight ball falls
into a pocket on it's
own without being touched.
2. Eight ball being pocketed before your last object
ball has been pocketed. Eight ball may not be pocketed simultaneously with
other object ball shot.
3. Pocketing the eight ball and scratching. If the eight ball is not pocketed and the cueball
scratches, this is not lose of game.
4. Pocketing the eight ball in the wrong pocket.
5.When a player makes an intentional foul, such as
raking balls on the table with hand or cue, this will be considered
unsportsmanlike conduct, and will result in lose of game. This will be an
automatic loss of 9
points! Also see Rules of Play #7.
SCORING
1. 2 points for the eight ball and 1 point for each of
the opponent's balls left on the table.
2.Any player not present when match starts must be in the
last position. NO EXCEPTIONS! If you do
not notify opposing captain of player not being here and they are not put in
4th position, opposing team has the choice before the start of the 2nd round of
changing 4th player with another.
3. If notified that 4th player is not present, 4th
position on score sheet can be left blank till the end of the 1st round. It
then must be filled in with either a players name or forfeit. Figure average at
this point on 3 players. End of 2nd round and their 4th player they
put in the 4th position is still a No-show, STOP, 4th position is now
considered a forfeit and you must refigure averages before you start 3rd round.
a. This will
apply to tournaments also.
4. Team receives 4 points per round-4 rounds-16pts. Individual receiving or giving 16 points for a blank, use card #
0000. Both players.
5. Team forfeits
a. Winning
team must turn in both sheets the night of play and losing team must pay $32.00
by the next night of play or be fined.
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b. Any
division that has a bye, team must turn in sheet and $16.00 the night of play.
If you wish to, you may pay your money the week before the bye. Make sure you
list the players on the score sheet that would have played.
6. If two teams are tied at the end of the year on the
wins and losses, it then goes to offensive average minus defensive average.
Highest difference wins. (Same as players)
7.When the shooter has an open table and the eight
ball is pocketed out of turn, the opposing player receives highest # of points
left on the table + 2 points for the 8-Ball.
HANDICAP
1. The handicap is computed by subtracting the two teams accumulated offensive individual average from the most
recent printout. The difference is awarded to the team with the lower average.
New players averages will be based on known ability or past information(
past records). Board of Directors has the right to adjust averages on new
players.
a. Handicap
cannot be changed after 3rd round has started.
2. If the match is tied at the end of play, two
players will shoot off for the match. Mark winner on the score sheet. Only
players that played that night can shoot the playoff game. Player or team does
not get credit for points or games. Team just gets win or loss of match.
3. To find Handicap, use
player’s individual offense average.
Step 1. Add players (present that night) offensive average.
Step 2. Multiply by four.
Step 3. Subtract lower from higher average.
Step 4. Round off; Difference is the amount of handicap.
EXAMPLE
Bob......2.530 Roger....2.250 37.800
Jim.......3.410 Tom......2.000 -33.484
Art.......1.500 Mike.....2.255 _______
Jerry....2.000 Ron.......1.866 4.316
9.450
8.371 Round off: 4 pts
x4 x4
37.800
33.484
4.
There is no average figured for a blank.
a. Example of team playing with 3 players.
Team with 4 players Team with 3 players 26.604
Mary......2.652 Cathy..........…2.861 -23.920
Jane.......1.826 Shirley...........2.137 ______
Sue.........3.061 Bonnie..............982 2.684
Sally.......1.329
8.868
5.980 Round off: 3 pts
x 3 x 4
26.604 23.920
5. a. Men: Will
use last year’s averages (7 weeks of play is required to establish an average
from the previous year) for the 1st full round of play in each division. 8 team
div. would use for first 7 weeks, 10 team div. would use for first 9 weeks,
etc. Handicap starts 1st week of play. Use last year’s averages till each
player has played the required # of weeks, establishing their new average. New players: see rule 1 above!!
b.
Women: Will use their 3 year
average. If the size of their division
goes to 12 or more teams, they will use new average after each player has
played 7 weeks. Other wise your new average will be done like the men above.
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PROTEST
1. Must be in writing
within 24 hours with a $25.00 deposit. The team losing the protest will be
assessed $25.00. The deposit will be returned if the protest is upheld.
2. The match must be completed, in spite of the fact
that it is being protested. You must notify opposing captain that there could
be a protest. This must be done at that point of the match! If you don't make
an attempt to contact an officer, it will be considered a no protest.
Most situations can be decided over the phone. Don't wait, CALL!
3. Only the team captain can file a protest,
or acting captain in his absence.
4. Protest is determined by the decision of the Rules/Bylaws
committee.
5. If any match is in dispute on a call, you must get
a hold of one of the officers at that point of the match. Call 243-4266. Please
use this rule or you have no protest!
a. Any disputes call
Jim Fecke - President - 815-297-3373 /
John Hall - Men’s Rep. -
563-212-4182 Kathy
Christiansen - Women’s Rep. - 563-357-8620
/ David Holmes - 563-243-4266
or 563-321-8435
IF ALL PLAYERS WOULD READ THE RULE BOOK
& GO TO THE
MEETINGS, MOST PROTESTS WOULD NOT BE
NEEDED!!!
Example of player forfeit ( Below )
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